Skitify

What an AI video actually costs: tokens, seconds and re-rolls

· 3 min read

What an AI video actually costs: tokens, seconds and re-rolls

Nothing about AI video pricing is mysterious once you see which parts are free, which are billed by the second, and which are the ones people accidentally pay for twice.

AI video pricing has a reputation for being opaque, and mostly it deserves it: a monthly plan, a credit system nobody explains, and a bill that arrives after you have already generated the wrong thing. So here is the whole thing plainly, including the parts where you can waste money.

The free parts

That last cluster is the important one. In a tool where editing costs money, you edit less than you should. Here the expensive thing is generation and the cheap thing is judgement, which is the right way round.

The parts you pay for

Three things spend tokens: generating a new character look, generating a still preview of a scene, and rendering video.

Video is the big one, and it is billed by the second at the quality tier that scene asked for - Standard, Enhanced or Professional. So a nine-second scene costs roughly three times a three-second scene, and the same nine seconds costs more on Professional than on Standard. The price is computed for your actual scene list and shown on the Generate button before you press it.

The token balance lives in the sidebar; every action that spends tokens shows its price before you commit.
The token balance lives in the sidebar; every action that spends tokens shows its price before you commit.

Why a still preview saves money

A still costs a couple of tokens. Skipping it can cost you a whole clip.

Two reasons. First, the obvious one: a still shows you the framing before you pay for motion, and about a third of the time it tells you the script needs one more word. Second, the less obvious one: the still is handed to the video model as the reference for that shot, so the composition is decided by a frame you approved rather than re-invented at render time. Locking the look up front raises the hit rate, and a higher hit rate is fewer re-rolls.

Where the money actually leaks

Not on the price list - in the habits. Four common ones:

Re-rolls, and what happens to the old take

A re-roll regenerates one scene's clip and costs that scene's price again. It does not touch the rest of the video, and it does not delete what it replaced: the previous take is archived and stays in the project's gallery, where it can be dragged back onto the timeline for nothing.

This is worth internalising, because it changes the economics of trying things. The question stops being "is this worth risking the video for" and becomes "is this worth one scene". You keep the good take either way.

The short version

Casting is free, text is free, editing is free. Stills are cheap and pay for themselves. Video is billed per second per tier, and every price is on the button before you press it. If you want one habit to keep the bill low: make the still, read the still, then render.